2008

Pandora for Nokia
When a new design team inherits a treasure trove of around 100 pieces of design research from its previous incarnation. Our challenge was how we could get 50 designers to grips with the riches in the store, review and dispose of the work that was no longer useful in a robust and undemanding way. This was done via a series of small games, and filtered up the valuable materials. Designers discovered they were repeating work that had been done, or discovered research that could assist them with current headaches in interaction design.